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: /usr/lib64/python3.6/encodings/ [ drwxr-xr-x ]

name : __init__.py
""" Standard "encodings" Package

    Standard Python encoding modules are stored in this package
    directory.

    Codec modules must have names corresponding to normalized encoding
    names as defined in the normalize_encoding() function below, e.g.
    'utf-8' must be implemented by the module 'utf_8.py'.

    Each codec module must export the following interface:

    * getregentry() -> codecs.CodecInfo object
    The getregentry() API must return a CodecInfo object with encoder, decoder,
    incrementalencoder, incrementaldecoder, streamwriter and streamreader
    atttributes which adhere to the Python Codec Interface Standard.

    In addition, a module may optionally also define the following
    APIs which are then used by the package's codec search function:

    * getaliases() -> sequence of encoding name strings to use as aliases

    Alias names returned by getaliases() must be normalized encoding
    names as defined by normalize_encoding().

Written by Marc-Andre Lemburg (mal@lemburg.com).

(c) Copyright CNRI, All Rights Reserved. NO WARRANTY.

"""#"

import codecs
import sys
from . import aliases

_cache = {}
_unknown = '--unknown--'
_import_tail = ['*']
_aliases = aliases.aliases

class CodecRegistryError(LookupError, SystemError):
    pass

def normalize_encoding(encoding):

    """ Normalize an encoding name.

        Normalization works as follows: all non-alphanumeric
        characters except the dot used for Python package names are
        collapsed and replaced with a single underscore, e.g. '  -;#'
        becomes '_'. Leading and trailing underscores are removed.

        Note that encoding names should be ASCII only; if they do use
        non-ASCII characters, these must be Latin-1 compatible.

    """
    if isinstance(encoding, bytes):
        encoding = str(encoding, "ascii")

    chars = []
    punct = False
    for c in encoding:
        if c.isalnum() or c == '.':
            if punct and chars:
                chars.append('_')
            chars.append(c)
            punct = False
        else:
            punct = True
    return ''.join(chars)

def search_function(encoding):

    # Cache lookup
    entry = _cache.get(encoding, _unknown)
    if entry is not _unknown:
        return entry

    # Import the module:
    #
    # First try to find an alias for the normalized encoding
    # name and lookup the module using the aliased name, then try to
    # lookup the module using the standard import scheme, i.e. first
    # try in the encodings package, then at top-level.
    #
    norm_encoding = normalize_encoding(encoding)
    aliased_encoding = _aliases.get(norm_encoding) or \
                       _aliases.get(norm_encoding.replace('.', '_'))
    if aliased_encoding is not None:
        modnames = [aliased_encoding,
                    norm_encoding]
    else:
        modnames = [norm_encoding]
    for modname in modnames:
        if not modname or '.' in modname:
            continue
        try:
            # Import is absolute to prevent the possibly malicious import of a
            # module with side-effects that is not in the 'encodings' package.
            mod = __import__('encodings.' + modname, fromlist=_import_tail,
                             level=0)
        except ImportError:
            # ImportError may occur because 'encodings.(modname)' does not exist,
            # or because it imports a name that does not exist (see mbcs and oem)
            pass
        else:
            break
    else:
        mod = None

    try:
        getregentry = mod.getregentry
    except AttributeError:
        # Not a codec module
        mod = None

    if mod is None:
        # Cache misses
        _cache[encoding] = None
        return None

    # Now ask the module for the registry entry
    entry = getregentry()
    if not isinstance(entry, codecs.CodecInfo):
        if not 4 <= len(entry) <= 7:
            raise CodecRegistryError('module "%s" (%s) failed to register'
                                     % (mod.__name__, mod.__file__))
        if not callable(entry[0]) or not callable(entry[1]) or \
           (entry[2] is not None and not callable(entry[2])) or \
           (entry[3] is not None and not callable(entry[3])) or \
           (len(entry) > 4 and entry[4] is not None and not callable(entry[4])) or \
           (len(entry) > 5 and entry[5] is not None and not callable(entry[5])):
            raise CodecRegistryError('incompatible codecs in module "%s" (%s)'
                                     % (mod.__name__, mod.__file__))
        if len(entry)<7 or entry[6] is None:
            entry += (None,)*(6-len(entry)) + (mod.__name__.split(".", 1)[1],)
        entry = codecs.CodecInfo(*entry)

    # Cache the codec registry entry
    _cache[encoding] = entry

    # Register its aliases (without overwriting previously registered
    # aliases)
    try:
        codecaliases = mod.getaliases()
    except AttributeError:
        pass
    else:
        for alias in codecaliases:
            if alias not in _aliases:
                _aliases[alias] = modname

    # Return the registry entry
    return entry

# Register the search_function in the Python codec registry
codecs.register(search_function)

if sys.platform == 'win32':
    def _alias_mbcs(encoding):
        try:
            import _bootlocale
            if encoding == _bootlocale.getpreferredencoding(False):
                import encodings.mbcs
                return encodings.mbcs.getregentry()
        except ImportError:
            # Imports may fail while we are shutting down
            pass

    codecs.register(_alias_mbcs)

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Web Design for Beginners

Web Design for Beginners

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Created by Linda Anderson
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Course Published
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Course
Web Design for Beginners
in Design
4.25
1:45 Hours
8 Jul 2021
₹11.80

What you will learn?

Create any website layout you can imagine

Support any device size with Responsive (mobile-friendly) Design

Add tasteful animations and effects with CSS3

Course description

You can launch a new career in web development today by learning HTML & CSS. You don't need a computer science degree or expensive software. All you need is a computer, a bit of time, a lot of determination, and a teacher you trust. I've taught HTML and CSS to countless coworkers and held training sessions for fortune 100 companies. I am that teacher you can trust. 


Don't limit yourself by creating websites with some cheesy “site-builder" tool. This course teaches you how to take 100% control over your webpages by using the same concepts that every professional website is created with.


This course does not assume any prior experience. We start at square one and learn together bit by bit. By the end of the course you will have created (by hand) a website that looks great on phones, tablets, laptops, and desktops alike.


In the summer of 2020 the course has received a new section where we push our website live up onto the web using the free GitHub Pages service; this means you'll be able to share a link to what you've created with your friends, family, colleagues and the world!

Requirements

No prerequisite knowledge required

No special software required

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