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: /usr/lib64/python3.6/multiprocessing/ [ drwxr-xr-x ]

name : heap.py
#
# Module which supports allocation of memory from an mmap
#
# multiprocessing/heap.py
#
# Copyright (c) 2006-2008, R Oudkerk
# Licensed to PSF under a Contributor Agreement.
#

import bisect
import mmap
import os
import sys
import tempfile
import threading

from .context import reduction, assert_spawning
from . import util

__all__ = ['BufferWrapper']

#
# Inheritable class which wraps an mmap, and from which blocks can be allocated
#

if sys.platform == 'win32':

    import _winapi

    class Arena(object):

        _rand = tempfile._RandomNameSequence()

        def __init__(self, size):
            self.size = size
            for i in range(100):
                name = 'pym-%d-%s' % (os.getpid(), next(self._rand))
                buf = mmap.mmap(-1, size, tagname=name)
                if _winapi.GetLastError() == 0:
                    break
                # We have reopened a preexisting mmap.
                buf.close()
            else:
                raise FileExistsError('Cannot find name for new mmap')
            self.name = name
            self.buffer = buf
            self._state = (self.size, self.name)

        def __getstate__(self):
            assert_spawning(self)
            return self._state

        def __setstate__(self, state):
            self.size, self.name = self._state = state
            self.buffer = mmap.mmap(-1, self.size, tagname=self.name)
            # XXX Temporarily preventing buildbot failures while determining
            # XXX the correct long-term fix. See issue 23060
            #assert _winapi.GetLastError() == _winapi.ERROR_ALREADY_EXISTS

else:

    class Arena(object):

        def __init__(self, size, fd=-1):
            self.size = size
            self.fd = fd
            if fd == -1:
                self.fd, name = tempfile.mkstemp(
                     prefix='pym-%d-'%os.getpid(), dir=util.get_temp_dir())
                os.unlink(name)
                util.Finalize(self, os.close, (self.fd,))
                with open(self.fd, 'wb', closefd=False) as f:
                    bs = 1024 * 1024
                    if size >= bs:
                        zeros = b'\0' * bs
                        for _ in range(size // bs):
                            f.write(zeros)
                        del zeros
                    f.write(b'\0' * (size % bs))
                    assert f.tell() == size
            self.buffer = mmap.mmap(self.fd, self.size)

    def reduce_arena(a):
        if a.fd == -1:
            raise ValueError('Arena is unpicklable because '
                             'forking was enabled when it was created')
        return rebuild_arena, (a.size, reduction.DupFd(a.fd))

    def rebuild_arena(size, dupfd):
        return Arena(size, dupfd.detach())

    reduction.register(Arena, reduce_arena)

#
# Class allowing allocation of chunks of memory from arenas
#

class Heap(object):

    _alignment = 8

    def __init__(self, size=mmap.PAGESIZE):
        self._lastpid = os.getpid()
        self._lock = threading.Lock()
        self._size = size
        self._lengths = []
        self._len_to_seq = {}
        self._start_to_block = {}
        self._stop_to_block = {}
        self._allocated_blocks = set()
        self._arenas = []
        # list of pending blocks to free - see free() comment below
        self._pending_free_blocks = []

    @staticmethod
    def _roundup(n, alignment):
        # alignment must be a power of 2
        mask = alignment - 1
        return (n + mask) & ~mask

    def _malloc(self, size):
        # returns a large enough block -- it might be much larger
        i = bisect.bisect_left(self._lengths, size)
        if i == len(self._lengths):
            length = self._roundup(max(self._size, size), mmap.PAGESIZE)
            self._size *= 2
            util.info('allocating a new mmap of length %d', length)
            arena = Arena(length)
            self._arenas.append(arena)
            return (arena, 0, length)
        else:
            length = self._lengths[i]
            seq = self._len_to_seq[length]
            block = seq.pop()
            if not seq:
                del self._len_to_seq[length], self._lengths[i]

        (arena, start, stop) = block
        del self._start_to_block[(arena, start)]
        del self._stop_to_block[(arena, stop)]
        return block

    def _free(self, block):
        # free location and try to merge with neighbours
        (arena, start, stop) = block

        try:
            prev_block = self._stop_to_block[(arena, start)]
        except KeyError:
            pass
        else:
            start, _ = self._absorb(prev_block)

        try:
            next_block = self._start_to_block[(arena, stop)]
        except KeyError:
            pass
        else:
            _, stop = self._absorb(next_block)

        block = (arena, start, stop)
        length = stop - start

        try:
            self._len_to_seq[length].append(block)
        except KeyError:
            self._len_to_seq[length] = [block]
            bisect.insort(self._lengths, length)

        self._start_to_block[(arena, start)] = block
        self._stop_to_block[(arena, stop)] = block

    def _absorb(self, block):
        # deregister this block so it can be merged with a neighbour
        (arena, start, stop) = block
        del self._start_to_block[(arena, start)]
        del self._stop_to_block[(arena, stop)]

        length = stop - start
        seq = self._len_to_seq[length]
        seq.remove(block)
        if not seq:
            del self._len_to_seq[length]
            self._lengths.remove(length)

        return start, stop

    def _free_pending_blocks(self):
        # Free all the blocks in the pending list - called with the lock held.
        while True:
            try:
                block = self._pending_free_blocks.pop()
            except IndexError:
                break
            self._allocated_blocks.remove(block)
            self._free(block)

    def free(self, block):
        # free a block returned by malloc()
        # Since free() can be called asynchronously by the GC, it could happen
        # that it's called while self._lock is held: in that case,
        # self._lock.acquire() would deadlock (issue #12352). To avoid that, a
        # trylock is used instead, and if the lock can't be acquired
        # immediately, the block is added to a list of blocks to be freed
        # synchronously sometimes later from malloc() or free(), by calling
        # _free_pending_blocks() (appending and retrieving from a list is not
        # strictly thread-safe but under cPython it's atomic thanks to the GIL).
        assert os.getpid() == self._lastpid
        if not self._lock.acquire(False):
            # can't acquire the lock right now, add the block to the list of
            # pending blocks to free
            self._pending_free_blocks.append(block)
        else:
            # we hold the lock
            try:
                self._free_pending_blocks()
                self._allocated_blocks.remove(block)
                self._free(block)
            finally:
                self._lock.release()

    def malloc(self, size):
        # return a block of right size (possibly rounded up)
        assert 0 <= size < sys.maxsize
        if os.getpid() != self._lastpid:
            self.__init__()                     # reinitialize after fork
        with self._lock:
            self._free_pending_blocks()
            size = self._roundup(max(size,1), self._alignment)
            (arena, start, stop) = self._malloc(size)
            new_stop = start + size
            if new_stop < stop:
                self._free((arena, new_stop, stop))
            block = (arena, start, new_stop)
            self._allocated_blocks.add(block)
            return block

#
# Class representing a chunk of an mmap -- can be inherited by child process
#

class BufferWrapper(object):

    _heap = Heap()

    def __init__(self, size):
        assert 0 <= size < sys.maxsize
        block = BufferWrapper._heap.malloc(size)
        self._state = (block, size)
        util.Finalize(self, BufferWrapper._heap.free, args=(block,))

    def create_memoryview(self):
        (arena, start, stop), size = self._state
        return memoryview(arena.buffer)[start:start+size]

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Web Design for Beginners

Web Design for Beginners

in Design
Created by Linda Anderson
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Course Published
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Course
Web Design for Beginners
in Design
4.25
1:45 Hours
8 Jul 2021
₹11.80

What you will learn?

Create any website layout you can imagine

Support any device size with Responsive (mobile-friendly) Design

Add tasteful animations and effects with CSS3

Course description

You can launch a new career in web development today by learning HTML & CSS. You don't need a computer science degree or expensive software. All you need is a computer, a bit of time, a lot of determination, and a teacher you trust. I've taught HTML and CSS to countless coworkers and held training sessions for fortune 100 companies. I am that teacher you can trust. 


Don't limit yourself by creating websites with some cheesy “site-builder" tool. This course teaches you how to take 100% control over your webpages by using the same concepts that every professional website is created with.


This course does not assume any prior experience. We start at square one and learn together bit by bit. By the end of the course you will have created (by hand) a website that looks great on phones, tablets, laptops, and desktops alike.


In the summer of 2020 the course has received a new section where we push our website live up onto the web using the free GitHub Pages service; this means you'll be able to share a link to what you've created with your friends, family, colleagues and the world!

Requirements

No prerequisite knowledge required

No special software required

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