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: /lib64/python2.7/Demo/curses/ [ drwxr-xr-x ]

name : life.py
#! /usr/bin/python2.7
# life.py -- A curses-based version of Conway's Game of Life.
# Contributed by AMK
#
# An empty board will be displayed, and the following commands are available:
#  E : Erase the board
#  R : Fill the board randomly
#  S : Step for a single generation
#  C : Update continuously until a key is struck
#  Q : Quit
#  Cursor keys :  Move the cursor around the board
#  Space or Enter : Toggle the contents of the cursor's position
#
# TODO :
#   Support the mouse
#   Use colour if available
#   Make board updates faster
#

import random, string, traceback
import curses

class LifeBoard:
    """Encapsulates a Life board

    Attributes:
    X,Y : horizontal and vertical size of the board
    state : dictionary mapping (x,y) to 0 or 1

    Methods:
    display(update_board) -- If update_board is true, compute the
                             next generation.  Then display the state
                             of the board and refresh the screen.
    erase() -- clear the entire board
    makeRandom() -- fill the board randomly
    set(y,x) -- set the given cell to Live; doesn't refresh the screen
    toggle(y,x) -- change the given cell from live to dead, or vice
                   versa, and refresh the screen display

    """
    def __init__(self, scr, char=ord('*')):
        """Create a new LifeBoard instance.

        scr -- curses screen object to use for display
        char -- character used to render live cells (default: '*')
        """
        self.state = {}
        self.scr = scr
        Y, X = self.scr.getmaxyx()
        self.X, self.Y = X-2, Y-2-1
        self.char = char
        self.scr.clear()

        # Draw a border around the board
        border_line = '+'+(self.X*'-')+'+'
        self.scr.addstr(0, 0, border_line)
        self.scr.addstr(self.Y+1,0, border_line)
        for y in range(0, self.Y):
            self.scr.addstr(1+y, 0, '|')
            self.scr.addstr(1+y, self.X+1, '|')
        self.scr.refresh()

    def set(self, y, x):
        """Set a cell to the live state"""
        if x<0 or self.X<=x or y<0 or self.Y<=y:
            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
        self.state[x,y] = 1

    def toggle(self, y, x):
        """Toggle a cell's state between live and dead"""
        if x<0 or self.X<=x or y<0 or self.Y<=y:
            raise ValueError, "Coordinates out of range %i,%i"% (y,x)
        if self.state.has_key( (x,y) ):
            del self.state[x,y]
            self.scr.addch(y+1, x+1, ' ')
        else:
            self.state[x,y] = 1
            self.scr.addch(y+1, x+1, self.char)
        self.scr.refresh()

    def erase(self):
        """Clear the entire board and update the board display"""
        self.state = {}
        self.display(update_board=False)

    def display(self, update_board=True):
        """Display the whole board, optionally computing one generation"""
        M,N = self.X, self.Y
        if not update_board:
            for i in range(0, M):
                for j in range(0, N):
                    if self.state.has_key( (i,j) ):
                        self.scr.addch(j+1, i+1, self.char)
                    else:
                        self.scr.addch(j+1, i+1, ' ')
            self.scr.refresh()
            return

        d = {}
        self.boring = 1
        for i in range(0, M):
            L = range( max(0, i-1), min(M, i+2) )
            for j in range(0, N):
                s = 0
                live = self.state.has_key( (i,j) )
                for k in range( max(0, j-1), min(N, j+2) ):
                    for l in L:
                        if self.state.has_key( (l,k) ):
                            s += 1
                s -= live
                if s == 3:
                    # Birth
                    d[i,j] = 1
                    self.scr.addch(j+1, i+1, self.char)
                    if not live: self.boring = 0
                elif s == 2 and live: d[i,j] = 1       # Survival
                elif live:
                    # Death
                    self.scr.addch(j+1, i+1, ' ')
                    self.boring = 0
        self.state = d
        self.scr.refresh()

    def makeRandom(self):
        "Fill the board with a random pattern"
        self.state = {}
        for i in range(0, self.X):
            for j in range(0, self.Y):
                if random.random() > 0.5:
                    self.set(j,i)


def erase_menu(stdscr, menu_y):
    "Clear the space where the menu resides"
    stdscr.move(menu_y, 0)
    stdscr.clrtoeol()
    stdscr.move(menu_y+1, 0)
    stdscr.clrtoeol()

def display_menu(stdscr, menu_y):
    "Display the menu of possible keystroke commands"
    erase_menu(stdscr, menu_y)
    stdscr.addstr(menu_y, 4,
                  'Use the cursor keys to move, and space or Enter to toggle a cell.')
    stdscr.addstr(menu_y+1, 4,
                  'E)rase the board, R)andom fill, S)tep once or C)ontinuously, Q)uit')

def keyloop(stdscr):
    # Clear the screen and display the menu of keys
    stdscr.clear()
    stdscr_y, stdscr_x = stdscr.getmaxyx()
    menu_y = (stdscr_y-3)-1
    display_menu(stdscr, menu_y)

    # Allocate a subwindow for the Life board and create the board object
    subwin = stdscr.subwin(stdscr_y-3, stdscr_x, 0, 0)
    board = LifeBoard(subwin, char=ord('*'))
    board.display(update_board=False)

    # xpos, ypos are the cursor's position
    xpos, ypos = board.X//2, board.Y//2

    # Main loop:
    while (1):
        stdscr.move(1+ypos, 1+xpos)     # Move the cursor
        c = stdscr.getch()                # Get a keystroke
        if 0<c<256:
            c = chr(c)
            if c in ' \n':
                board.toggle(ypos, xpos)
            elif c in 'Cc':
                erase_menu(stdscr, menu_y)
                stdscr.addstr(menu_y, 6, ' Hit any key to stop continuously '
                              'updating the screen.')
                stdscr.refresh()
                # Activate nodelay mode; getch() will return -1
                # if no keystroke is available, instead of waiting.
                stdscr.nodelay(1)
                while (1):
                    c = stdscr.getch()
                    if c != -1:
                        break
                    stdscr.addstr(0,0, '/')
                    stdscr.refresh()
                    board.display()
                    stdscr.addstr(0,0, '+')
                    stdscr.refresh()

                stdscr.nodelay(0)       # Disable nodelay mode
                display_menu(stdscr, menu_y)

            elif c in 'Ee':
                board.erase()
            elif c in 'Qq':
                break
            elif c in 'Rr':
                board.makeRandom()
                board.display(update_board=False)
            elif c in 'Ss':
                board.display()
            else: pass                  # Ignore incorrect keys
        elif c == curses.KEY_UP and ypos>0:            ypos -= 1
        elif c == curses.KEY_DOWN and ypos<board.Y-1:  ypos += 1
        elif c == curses.KEY_LEFT and xpos>0:          xpos -= 1
        elif c == curses.KEY_RIGHT and xpos<board.X-1: xpos += 1
        else:
            # Ignore incorrect keys
            pass


def main(stdscr):
    keyloop(stdscr)                    # Enter the main loop


if __name__ == '__main__':
    curses.wrapper(main)

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Web Design for Beginners

Web Design for Beginners

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Created by Linda Anderson
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Course
Web Design for Beginners
in Design
4.25
1:45 Hours
8 Jul 2021
₹11.80

What you will learn?

Create any website layout you can imagine

Support any device size with Responsive (mobile-friendly) Design

Add tasteful animations and effects with CSS3

Course description

You can launch a new career in web development today by learning HTML & CSS. You don't need a computer science degree or expensive software. All you need is a computer, a bit of time, a lot of determination, and a teacher you trust. I've taught HTML and CSS to countless coworkers and held training sessions for fortune 100 companies. I am that teacher you can trust. 


Don't limit yourself by creating websites with some cheesy “site-builder" tool. This course teaches you how to take 100% control over your webpages by using the same concepts that every professional website is created with.


This course does not assume any prior experience. We start at square one and learn together bit by bit. By the end of the course you will have created (by hand) a website that looks great on phones, tablets, laptops, and desktops alike.


In the summer of 2020 the course has received a new section where we push our website live up onto the web using the free GitHub Pages service; this means you'll be able to share a link to what you've created with your friends, family, colleagues and the world!

Requirements

No prerequisite knowledge required

No special software required

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